VR studio

July 14th, 2018.
  • UX
  • UI
  • Unity3D
  • HLSL
  • VR

VR studio is a new space for experimentations I set up in Unity the weekend of July, 24th to test interactions and shaders in VR. I aim to use it like a garage where I will store and regularly update ideas and prototypes. For the first weekend, I tried out both a solution to create procedural grass by drawing on a texture and a shader which create fluid interactions with models. Alongside to adding content, I will also improve the space itself to make it more like an experience and not an accumulation of content.