vector field

June 6th, 2017.
  • Unity3D
  • Vive tracking
  • NvidiaCG
  • Open Data

This project was an experiment on vector field. I tried different ways to interact with the field such as weather API, music, making sound, people using a Kinect Sensor or 3D objects. When using Kinect or 3D objects I made a tool in Unity for them to be able to influence the field of vectors. I also tested an immersive point of view using VR to bring users into the vector field.

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