- Vive tracking
- Open Data
This project was an experiment using a layered vector field. I tried different ways to interact with the field such as weather API, music, sound, people using a Kinect Sensor or 3D objects. When using Kinect or 3D objects I made a tool in Unity for them to be able to influence the field of vectors. I also tested an immersive point of view using VR to bring users into the vector field.