Random Shaders

August 17th, 2017.
  • Unity3D
  • HLSL
  • Projection

Unity3D is a very nice tool to prototype and make installations but isn't as intuitive as other software like processing when we aim to produce real-time visuals. However, it offers many other advantages such as SDK for pretty much every device (which allows me to implement various interactions). This is the main reason why I started to work on shaders and the graphics pipeline of Unity3D. Through small projects, I got a good understanding of vertex, geometry, fragment, compute shaders and raymarching. This page will be regularly updated with new contents.

Random Shaders Random Shaders Random Shaders Random Shaders Random Shaders Random Shaders Random Shaders