Neuron Perception

April 21st, 2017.
  • Unity3D
  • Projection
  • Various Hardware

For the past week, I tested the Neuron Perception tracking suit for a real-time usage. I built three mini-games where users need to use different type of interactions. It allowed me to understand limits and capabilities of the device. We got the idea to use the suit to animate characters in real-time inside a theater for children (like a puppet theater but with CG characters controlled by actors located in another room). Unfortunately the device didn't meet our expectation by its lack of accuracy and lost of tracking issues.